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No. 0797 B
Celesteela

Celesteela

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Charger
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 9,252/s (3,328 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 9,252/s (3,328 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 63 415 1,274Power
Mirror Shot Steel Special Bounce 68 341 1,157Power
Gust Flying Special Orbit 116 465 1,106Sprint
Wing Attack Flying Physical Melee 75 392 1,035Power
Metal Claw Steel Physical Melee 65 372 1,020Power
Flash Cannon Steel Special Beam 99 373 972Armor
Body Slam Normal Physical Melee 72 349 957Power
Hyper Beam Normal Special Charge 175 518 932Power
Gyro Ball Steel Physical Spin 69 305 887Armor
Tackle Normal Physical Melee 56 309 847Vigor
Quick Attack Normal Physical Dash 84 351 834Sprint
Aerial Ace Flying Physical Dash 89 338 804Sprint
Rapid Spin Normal Physical Spin 57 252 732Sprint
Hyper Voice Normal Special Nova 57 254 664Reflexes
Substitute Normal Physical Turret 35 200 506Armor
Air Slash Flying Special Homing 37 186 488Reflexes
Whirlwind Flying Special Shove 76 257 463Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Electric×1.6

Resists

  • Poison×0.3
  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Normal×0.6
  • Flying×0.6
  • Psychic×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96
  • Fighting×0.96
  • Rock×0.96

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.