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No. 0798 S
Kartana

Kartana

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build S
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 13,152/s (4,731 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 13,152/s (4,731 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 86 559 1,718Power
Seed Bomb Grass Physical Bounce 96 479 1,627Power
Vine Whip Grass Physical Melee 103 649 1,386Power
Metal Claw Steel Physical Melee 88 502 1,376Power
Body Slam Normal Physical Melee 97 471 1,291Power
Gyro Ball Steel Physical Spin 93 412 1,197Armor
Tackle Normal Physical Melee 75 416 1,142Vigor
Quick Attack Normal Physical Dash 113 473 1,125Sprint
Petal Blizzard Grass Special Orbit 132 475 1,077Synthesis
Rapid Spin Normal Physical Spin 77 340 988Sprint
Mirror Shot Steel Special Bounce 54 270 915Power
Razor Leaf Grass Physical Boomerang 98 399 897Reflexes
Flash Cannon Steel Special Beam 78 295 769Armor
Solar Beam Grass Special Charge 128 419 753Reflexes
Hyper Beam Normal Special Charge 138 409 737Power
Substitute Normal Physical Turret 48 270 683Armor
Energy Ball Grass Special Homing 31 212 609Synthesis
Grass Knot Grass Special Aura 56 311 560Vigor
Hyper Voice Normal Special Nova 45 201 525Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Fighting×1.6

Resists

  • Grass×0.36
  • Poison×0.48
  • Normal×0.6
  • Water×0.6
  • Electric×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96
  • Ground×0.96
  • Flying×0.96
  • Bug×0.96

Sprites by

Soulja, Top_Kec. SpriteCollab, CC BY-NC 4.0.