- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 13,152/s (4,731 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 13,152/s (4,731 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 86 | 559 | 1,718Power |
| Seed Bomb | Grass | Physical | Bounce | 96 | 479 | 1,627Power |
| Vine Whip | Grass | Physical | Melee | 103 | 649 | 1,386Power |
| Metal Claw | Steel | Physical | Melee | 88 | 502 | 1,376Power |
| Body Slam | Normal | Physical | Melee | 97 | 471 | 1,291Power |
| Gyro Ball | Steel | Physical | Spin | 93 | 412 | 1,197Armor |
| Tackle | Normal | Physical | Melee | 75 | 416 | 1,142Vigor |
| Quick Attack | Normal | Physical | Dash | 113 | 473 | 1,125Sprint |
| Petal Blizzard | Grass | Special | Orbit | 132 | 475 | 1,077Synthesis |
| Rapid Spin | Normal | Physical | Spin | 77 | 340 | 988Sprint |
| Mirror Shot | Steel | Special | Bounce | 54 | 270 | 915Power |
| Razor Leaf | Grass | Physical | Boomerang | 98 | 399 | 897Reflexes |
| Flash Cannon | Steel | Special | Beam | 78 | 295 | 769Armor |
| Solar Beam | Grass | Special | Charge | 128 | 419 | 753Reflexes |
| Hyper Beam | Normal | Special | Charge | 138 | 409 | 737Power |
| Substitute | Normal | Physical | Turret | 48 | 270 | 683Armor |
| Energy Ball | Grass | Special | Homing | 31 | 212 | 609Synthesis |
| Grass Knot | Grass | Special | Aura | 56 | 311 | 560Vigor |
| Hyper Voice | Normal | Special | Nova | 45 | 201 | 525Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Fighting×1.6
Resists
- Grass×0.36
- Poison×0.48
- Normal×0.6
- Water×0.6
- Electric×0.6
- Psychic×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Ice×0.96
- Ground×0.96
- Flying×0.96
- Bug×0.96
Sprites by
Soulja, Top_Kec. SpriteCollab, CC BY-NC 4.0.