- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 9,927/s (3,571 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 9,927/s (3,571 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 80 | 523 | 1,434Power |
| Signal Beam | Bug | Special | Bounce | 82 | 409 | 1,388Power |
| Aura Sphere | Fighting | Special | Projectile | 40 | 259 | 1,134Reflexes |
| Body Slam | Normal | Physical | Melee | 83 | 401 | 1,101Power |
| Hyper Beam | Normal | Special | Charge | 196 | 582 | 1,048Power |
| Rolling Kick | Fighting | Physical | Spin | 81 | 357 | 1,036Sprint |
| Tackle | Normal | Physical | Melee | 64 | 355 | 974Vigor |
| Quick Attack | Normal | Physical | Dash | 97 | 404 | 960Sprint |
| U-turn | Bug | Physical | Dash | 88 | 368 | 874Synthesis |
| Bug Buzz | Bug | Special | Aura | 71 | 458 | 865Synthesis |
| Rapid Spin | Normal | Physical | Spin | 66 | 290 | 842Sprint |
| Bug Bite | Bug | Physical | Melee | 53 | 304 | 834Power |
| Hyper Voice | Normal | Special | Nova | 64 | 286 | 746Reflexes |
| String Shot | Bug | Physical | Mine | 33 | 194 | 714Reflexes |
| Vacuum Wave | Fighting | Special | Shove | 92 | 328 | 632Armor |
| Substitute | Normal | Physical | Turret | 41 | 230 | 583Armor |
| Dynamic Punch | Fighting | Physical | Stun | 58 | 193 | 502Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Flying×2.56
- Fire×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Grass×0.6
- Fighting×0.6
- Ground×0.6
- Bug×0.6
- Dark×0.6
- Rock×0.96
Sprites by
baronessfaron, Emmuffin, JFain, Morei. SpriteCollab, CC BY-NC 4.0.