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No. 0794 A
Buzzwole

Buzzwole

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build A
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 9,996/s (3,596 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 9,996/s (3,596 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 81 526 1,444Power
Body Slam Normal Physical Melee 83 404 1,109Power
Rolling Kick Fighting Physical Spin 81 359 1,043Sprint
Tackle Normal Physical Melee 64 358 981Vigor
Quick Attack Normal Physical Dash 97 407 967Sprint
Signal Beam Bug Special Bounce 56 279 947Power
U-turn Bug Physical Dash 89 371 880Synthesis
Rapid Spin Normal Physical Spin 66 292 848Sprint
Bug Bite Bug Physical Melee 53 306 840Power
Aura Sphere Fighting Special Projectile 27 177 775Reflexes
String Shot Bug Physical Mine 34 195 719Reflexes
Hyper Beam Normal Special Charge 134 397 715Power
Bug Buzz Bug Special Aura 48 313 591Synthesis
Substitute Normal Physical Turret 41 232 587Armor
Hyper Voice Normal Special Nova 44 195 509Reflexes
Dynamic Punch Fighting Physical Stun 59 195 506Power
Vacuum Wave Fighting Special Shove 63 224 432Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×2.56
  • Fire×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Bug×0.6
  • Dark×0.6
  • Rock×0.96

Sprites by

Soulja, Top_Kec. SpriteCollab, CC BY-NC 4.0.