- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Sludge → Sludge Bomb
- Bond 3: add to the group Ancient Power → Diamond Storm
Group damage 9,971/s (3,587 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Power Gem → Meteor Beam Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
- Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
Group damage 9,971/s (3,587 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Power Gem | Rock | Special | Bounce | 79 | 395 | 1,340Power |
| Sludge | Poison | Special | Projectile | 40 | 259 | 1,132Power |
| Ancient Power | Rock | Special | Orbit | 117 | 468 | 1,115Armor |
| Hyper Beam | Normal | Special | Charge | 189 | 562 | 1,011Power |
| Acid Spray | Poison | Special | Bounce | 58 | 287 | 974Synthesis |
| Rock Throw | Rock | Physical | Projectile | 34 | 221 | 969Power |
| Body Slam | Normal | Physical | Melee | 56 | 274 | 752Power |
| Hyper Voice | Normal | Special | Nova | 62 | 276 | 720Reflexes |
| Tackle | Normal | Physical | Melee | 44 | 242 | 665Vigor |
| Poison Sting | Poison | Physical | Projectile | 23 | 152 | 665Sprint |
| Quick Attack | Normal | Physical | Dash | 66 | 276 | 655Sprint |
| Rock Slide | Rock | Physical | Meteor | 40 | 208 | 608Reflexes |
| Rapid Spin | Normal | Physical | Spin | 45 | 198 | 575Sprint |
| Toxic | Poison | Special | Trail | 35 | 134 | 429Synthesis |
| Substitute | Normal | Physical | Turret | 28 | 157 | 398Armor |
| Toxic Spikes | Poison | Physical | Mine | 18 | 104 | 383Synthesis |
| Rock Tomb | Rock | Physical | Stun | 39 | 130 | 339Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Water×1.6
- Psychic×1.6
- Steel×1.6
Resists
- Poison×0.36
- Normal×0.6
- Fire×0.6
- Flying×0.6
- Bug×0.6
- Fairy×0.6
- Grass×0.96
- Fighting×0.96
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.