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No. 0792 A
Lunala

Lunala

Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Floats
  • Gacha featured
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,438/s (3,755 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,438/s (3,755 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 71 414 1,598Reflexes
Hex Ghost Special Chain 88 474 1,109Magnet
Hyper Beam Normal Special Charge 196 582 1,048Power
Body Slam Normal Physical Melee 75 365 1,002Power
Confusion Psychic Special Projectile 32 212 927Reflexes
Ominous Wind Ghost Special Vortex 91 386 898Magnet
Tackle Normal Physical Melee 58 323 887Vigor
Quick Attack Normal Physical Dash 88 368 874Sprint
Lick Ghost Physical Melee 55 295 808Power
Shadow Sneak Ghost Physical Homing 41 277 799Reflexes
Rapid Spin Normal Physical Spin 60 264 767Sprint
Hyper Voice Normal Special Nova 64 286 746Reflexes
Psybeam Psychic Special Beam 100 348 737Power
Psycho Cut Psychic Physical Boomerang 77 314 705Reflexes
Mist Ball Psychic Special Homing 34 232 667Reflexes
Psychic Psychic Special Nova 61 239 598Magnet
Extrasensory Psychic Special Shove 84 301 546Armor
Substitute Normal Physical Turret 37 210 531Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ghost×2.56
  • Dark×2.56

Resists

  • Fighting×0.18
  • Normal×0.3
  • Poison×0.6
  • Psychic×0.6
  • Bug×0.96

Sprites by

baronessfaron. SpriteCollab, CC BY-NC 4.0.