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No. 0172 C
Pichu

Pichu

Region
Johto · 2ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Ranged
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 9,103/s (3,274 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 9,103/s (3,274 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 59 344 1,329Power
Electro Ball Electric Special Bounce 59 291 989Sprint
Thunderbolt Electric Special Chain 76 409 957Reflexes
Body Slam Normal Physical Melee 52 255 699Power
Hyper Beam Normal Special Charge 120 357 643Power
Discharge Electric Special Aura 56 354 637Armor
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Rapid Spin Normal Physical Spin 42 184 534Sprint
Hyper Voice Normal Special Nova 40 175 458Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Thunder Wave Electric Special Stun 34 111 290Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6

Resists

  • Electric×0.6
  • Flying×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, Lovi, Spikey-Valentine. SpriteCollab, CC BY-NC 4.0.