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No. 0171 B
Lanturn

Lanturn

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Electro Ball → Spark

Group damage 10,067/s (3,621 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Water Gun → Scald Projectile · evolves with Power
  4. Bond 3: add to the group Electro Ball → Spark Bounce · evolves with Sprint

Group damage 10,067/s (3,621 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 62 361 1,393Power
Water Gun Water Special Projectile 48 293 1,191Power
Electro Ball Electric Special Bounce 61 306 1,037Sprint
Thunderbolt Electric Special Chain 79 429 1,003Reflexes
Hyper Beam Normal Special Charge 152 450 809Power
Body Slam Normal Physical Melee 58 282 774Power
Hydro Pump Water Special Beam 76 286 745Power
Tackle Normal Physical Melee 45 250 685Vigor
Quick Attack Normal Physical Dash 68 284 675Sprint
Discharge Electric Special Aura 59 371 668Armor
Whirlpool Water Special Vortex 60 255 616Synthesis
Rapid Spin Normal Physical Spin 46 204 593Sprint
Hyper Voice Normal Special Nova 50 221 576Reflexes
Substitute Normal Physical Turret 29 162 410Armor
Bubble Water Special Nova 28 142 394Sprint
Bubble Beam Water Special Cone 33 114 320Power
Thunder Wave Electric Special Stun 35 117 304Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×1.6
  • Ground×1.6

Resists

  • Steel×0.36
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Flying×0.6
  • Electric×0.96

Sprites by

CHUNSOFT, JFain, Prismatic. SpriteCollab, CC BY-NC 4.0.