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No. 0170 C
Chinchou

Chinchou

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Beamer
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Electro Ball → Spark

Group damage 9,078/s (3,266 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Water Gun → Scald Projectile · evolves with Power
  4. Bond 3: add to the group Electro Ball → Spark Bounce · evolves with Sprint

Group damage 9,078/s (3,266 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 56 325 1,257Power
Water Gun Water Special Projectile 43 264 1,074Power
Electro Ball Electric Special Bounce 55 276 935Sprint
Thunderbolt Electric Special Chain 71 387 905Reflexes
Hyper Beam Normal Special Charge 137 405 730Power
Body Slam Normal Physical Melee 52 252 691Power
Hydro Pump Water Special Beam 68 258 672Power
Tackle Normal Physical Melee 40 223 611Vigor
Discharge Electric Special Aura 53 335 603Armor
Quick Attack Normal Physical Dash 61 253 602Sprint
Whirlpool Water Special Vortex 54 230 556Synthesis
Rapid Spin Normal Physical Spin 41 182 529Sprint
Hyper Voice Normal Special Nova 45 199 520Reflexes
Substitute Normal Physical Turret 25 145 366Armor
Bubble Water Special Nova 25 128 355Sprint
Bubble Beam Water Special Cone 29 103 289Power
Thunder Wave Electric Special Stun 32 105 274Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×1.6
  • Ground×1.6

Resists

  • Steel×0.36
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Flying×0.6
  • Electric×0.96

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.