- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 10,842/s (3,900 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 10,842/s (3,900 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 70 | 410 | 1,582Power |
| Electro Ball | Electric | Special | Bounce | 70 | 347 | 1,178Sprint |
| Thunderbolt | Electric | Special | Chain | 90 | 487 | 1,139Reflexes |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Discharge | Electric | Special | Aura | 67 | 422 | 759Armor |
| Body Slam | Normal | Physical | Melee | 52 | 255 | 699Power |
| Tackle | Normal | Physical | Melee | 41 | 225 | 618Vigor |
| Quick Attack | Normal | Physical | Dash | 61 | 256 | 609Sprint |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Rapid Spin | Normal | Physical | Spin | 42 | 184 | 534Sprint |
| Substitute | Normal | Physical | Turret | 26 | 146 | 370Armor |
| Thunder Wave | Electric | Special | Stun | 40 | 133 | 345Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
Resists
- Electric×0.6
- Flying×0.6
- Steel×0.6
Sprites by
Anonymous, CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.