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No. 0178 C
Xatu

Xatu

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Confusion → Psyshock

Group damage 7,529/s (2,708 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Gust → Hurricane Orbit · evolves with Sprint
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes

Group damage 7,529/s (2,708 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Gust Flying Special Orbit 110 440 1,046Sprint
Wing Attack Flying Physical Melee 66 345 912Power
Hyper Beam Normal Special Charge 165 490 881Power
Body Slam Normal Physical Melee 63 307 843Power
Confusion Psychic Special Projectile 27 178 780Reflexes
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Aerial Ace Flying Physical Dash 78 298 709Sprint
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Psybeam Psychic Special Beam 84 293 620Power
Psycho Cut Psychic Physical Boomerang 65 264 593Reflexes
Mist Ball Psychic Special Homing 29 195 561Reflexes
Psychic Psychic Special Nova 51 201 503Magnet
Air Slash Flying Special Homing 35 175 461Reflexes
Extrasensory Psychic Special Shove 71 254 459Armor
Substitute Normal Physical Turret 31 176 446Armor
Whirlwind Flying Special Shove 72 244 438Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Ground×0.3
  • Fighting×0.36
  • Grass×0.6
  • Psychic×0.6
  • Bug×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.