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No. 0177 D
Natu

Natu

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Beamer
Recommended build D
  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Confusion → Psyshock

Group damage 6,665/s (2,397 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Gust → Hurricane Orbit · evolves with Sprint
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes

Group damage 6,665/s (2,397 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Gust Flying Special Orbit 97 389 926Sprint
Wing Attack Flying Physical Melee 58 302 797Power
Hyper Beam Normal Special Charge 146 434 780Power
Body Slam Normal Physical Melee 55 268 737Power
Confusion Psychic Special Projectile 24 158 691Reflexes
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Aerial Ace Flying Physical Dash 68 261 619Sprint
Rapid Spin Normal Physical Spin 44 194 563Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Psybeam Psychic Special Beam 75 259 549Power
Psycho Cut Psychic Physical Boomerang 57 230 518Reflexes
Mist Ball Psychic Special Homing 25 172 497Reflexes
Psychic Psychic Special Nova 45 178 446Magnet
Air Slash Flying Special Homing 31 155 408Reflexes
Extrasensory Psychic Special Shove 63 225 406Armor
Substitute Normal Physical Turret 27 154 390Armor
Whirlwind Flying Special Shove 64 216 388Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Ground×0.3
  • Fighting×0.36
  • Grass×0.6
  • Psychic×0.6
  • Bug×0.96

Sprites by

CHUNSOFT, El_Pangoro_Parse, Hanbei. SpriteCollab, CC BY-NC 4.0.