- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 11,660/s (4,194 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 11,660/s (4,194 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 76 | 440 | 1,702Power |
| Electro Ball | Electric | Special | Bounce | 75 | 373 | 1,267Sprint |
| Thunderbolt | Electric | Special | Chain | 97 | 524 | 1,225Reflexes |
| Hyper Beam | Normal | Special | Charge | 154 | 458 | 824Power |
| Discharge | Electric | Special | Aura | 72 | 453 | 816Armor |
| Body Slam | Normal | Physical | Melee | 57 | 277 | 759Power |
| Tackle | Normal | Physical | Melee | 44 | 245 | 672Vigor |
| Quick Attack | Normal | Physical | Dash | 67 | 279 | 662Sprint |
| Hyper Voice | Normal | Special | Nova | 51 | 225 | 587Reflexes |
| Rapid Spin | Normal | Physical | Spin | 45 | 200 | 581Sprint |
| Substitute | Normal | Physical | Turret | 28 | 159 | 402Armor |
| Thunder Wave | Electric | Special | Stun | 43 | 143 | 371Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
Resists
- Electric×0.6
- Flying×0.6
- Steel×0.6
Sprites by
Anonymous, CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.