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No. 0737 C
Charjabug

Charjabug

Region
Alola · 7ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Electro Ball → Spark

Group damage 8,694/s (3,127 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Electro Ball → Spark Bounce · evolves with Sprint

Group damage 8,694/s (3,127 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 55 322 1,244Power
Signal Beam Bug Special Bounce 57 282 957Power
Electro Ball Electric Special Bounce 55 273 926Sprint
Thunderbolt Electric Special Chain 71 383 896Reflexes
Body Slam Normal Physical Melee 65 318 873Power
Tackle Normal Physical Melee 51 282 773Vigor
Quick Attack Normal Physical Dash 77 320 761Sprint
Hyper Beam Normal Special Charge 135 401 723Power
U-turn Bug Physical Dash 70 292 693Synthesis
Rapid Spin Normal Physical Spin 52 230 668Sprint
Bug Bite Bug Physical Melee 42 241 662Power
Bug Buzz Bug Special Aura 49 316 597Synthesis
Discharge Electric Special Aura 53 331 597Armor
String Shot Bug Physical Mine 27 154 566Reflexes
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 32 183 462Armor
Thunder Wave Electric Special Stun 32 104 271Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Rock×1.6

Resists

  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Steel×0.6
  • Ground×0.96
  • Flying×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.