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No. 0587 B
Emolga

Emolga

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Ranged
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 9,461/s (3,403 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 9,461/s (3,403 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 61 357 1,381Power
Electro Ball Electric Special Bounce 61 303 1,028Sprint
Thunderbolt Electric Special Chain 78 425 994Reflexes
Gust Flying Special Orbit 100 400 952Sprint
Wing Attack Flying Physical Melee 66 345 912Power
Body Slam Normal Physical Melee 63 307 843Power
Hyper Beam Normal Special Charge 150 446 802Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Aerial Ace Flying Physical Dash 78 298 709Sprint
Discharge Electric Special Aura 59 368 662Armor
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 49 219 571Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Air Slash Flying Special Homing 32 160 420Reflexes
Whirlwind Flying Special Shove 65 222 399Sprint
Thunder Wave Electric Special Stun 35 116 301Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×1.6
  • Rock×1.6

Resists

  • Ground×0.48
  • Grass×0.6
  • Fighting×0.6
  • Flying×0.6
  • Bug×0.6
  • Steel×0.6
  • Electric×0.96

Sprites by

baronessfaron, JFain, Noo. SpriteCollab, CC BY-NC 4.0.