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No. 0940 C
Wattrel

Wattrel

Region
Paldea · 9ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 8,523/s (3,066 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 8,523/s (3,066 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 55 322 1,244Power
Electro Ball Electric Special Bounce 55 273 926Sprint
Thunderbolt Electric Special Chain 71 383 896Reflexes
Gust Flying Special Orbit 90 360 858Sprint
Wing Attack Flying Physical Melee 55 286 756Power
Hyper Beam Normal Special Charge 135 401 723Power
Body Slam Normal Physical Melee 52 255 699Power
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Discharge Electric Special Aura 53 331 597Armor
Aerial Ace Flying Physical Dash 65 247 587Sprint
Rapid Spin Normal Physical Spin 42 184 534Sprint
Hyper Voice Normal Special Nova 44 197 515Reflexes
Air Slash Flying Special Homing 29 144 378Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Whirlwind Flying Special Shove 59 200 359Sprint
Thunder Wave Electric Special Stun 32 104 271Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×1.6
  • Rock×1.6

Resists

  • Ground×0.48
  • Grass×0.6
  • Fighting×0.6
  • Flying×0.6
  • Bug×0.6
  • Steel×0.6
  • Electric×0.96

Sprites by

DavKriz, G〜, Soulja. SpriteCollab, CC BY-NC 4.0.