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No. 0785 A
Tapu Koko

Tapu Koko

Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
  • Floats
Recommended build A
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 10,398/s (3,740 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 10,398/s (3,740 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 67 393 1,518Power
Play Rough Fairy Physical Melee 92 472 1,296Power
Electro Ball Electric Special Bounce 67 333 1,130Sprint
Thunderbolt Electric Special Chain 86 468 1,093Reflexes
Body Slam Normal Physical Melee 76 368 1,010Power
Tackle Normal Physical Melee 59 326 894Vigor
Hyper Beam Normal Special Charge 165 490 881Power
Quick Attack Normal Physical Dash 89 370 880Sprint
Rapid Spin Normal Physical Spin 60 266 773Sprint
Dazzling Gleam Fairy Special Aura 68 409 737Synthesis
Discharge Electric Special Aura 65 404 728Armor
Hyper Voice Normal Special Nova 54 240 628Reflexes
Fairy Wind Fairy Special Nova 47 213 572Power
Draining Kiss Fairy Special Homing 29 195 561Synthesis
Substitute Normal Physical Turret 37 211 535Armor
Disarming Voice Fairy Special Shove 72 250 449Armor
Thunder Wave Electric Special Stun 38 127 331Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×1.6
  • Ground×1.6

Resists

  • Dragon×0.3
  • Electric×0.6
  • Fighting×0.6
  • Flying×0.6
  • Bug×0.6
  • Dark×0.6
  • Steel×0.96

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.