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No. 0784 A
Kommo-o

Kommo-o

Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Mixed
  • Gacha featured
Recommended build A
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Karate Chop → Close Combat
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 10,602/s (3,814 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 10,602/s (3,814 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 97 496 1,361Power
Karate Chop Fighting Physical Melee 73 472 1,296Power
Outrage Dragon Physical Spin 100 415 1,157Vigor
Dragon Rage Dragon Special Beam 119 449 1,033Power
Body Slam Normal Physical Melee 75 363 995Power
Aura Sphere Fighting Special Projectile 34 224 978Reflexes
Rolling Kick Fighting Physical Spin 73 322 936Sprint
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Rapid Spin Normal Physical Spin 59 262 761Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Vacuum Wave Fighting Special Shove 79 283 545Armor
Substitute Normal Physical Turret 37 208 526Armor
Dynamic Punch Fighting Physical Stun 53 175 454Power
Dragon Breath Dragon Special Cone 39 138 387Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fairy×2.56
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.