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No. 0783 B
Hakamo-o

Hakamo-o

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Karate Chop → Close Combat
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 8,984/s (3,232 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 8,984/s (3,232 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 82 420 1,153Power
Karate Chop Fighting Physical Melee 62 400 1,098Power
Outrage Dragon Physical Spin 85 352 980Vigor
Dragon Rage Dragon Special Beam 101 380 876Power
Body Slam Normal Physical Melee 63 307 843Power
Aura Sphere Fighting Special Projectile 29 190 829Reflexes
Rolling Kick Fighting Physical Spin 62 273 793Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 47 209 545Reflexes
Vacuum Wave Fighting Special Shove 67 240 462Armor
Substitute Normal Physical Turret 31 176 446Armor
Dynamic Punch Fighting Physical Stun 45 148 385Power
Dragon Breath Dragon Special Cone 33 117 328Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fairy×2.56
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.