- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Karate Chop → Close Combat
- Bond 3: add to the group Outrage → Dragon Darts
Group damage 8,984/s (3,232 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
- Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
Group damage 8,984/s (3,232 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 82 | 420 | 1,153Power |
| Karate Chop | Fighting | Physical | Melee | 62 | 400 | 1,098Power |
| Outrage | Dragon | Physical | Spin | 85 | 352 | 980Vigor |
| Dragon Rage | Dragon | Special | Beam | 101 | 380 | 876Power |
| Body Slam | Normal | Physical | Melee | 63 | 307 | 843Power |
| Aura Sphere | Fighting | Special | Projectile | 29 | 190 | 829Reflexes |
| Rolling Kick | Fighting | Physical | Spin | 62 | 273 | 793Sprint |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Tackle | Normal | Physical | Melee | 49 | 272 | 746Vigor |
| Quick Attack | Normal | Physical | Dash | 74 | 309 | 735Sprint |
| Rapid Spin | Normal | Physical | Spin | 50 | 222 | 645Sprint |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Vacuum Wave | Fighting | Special | Shove | 67 | 240 | 462Armor |
| Substitute | Normal | Physical | Turret | 31 | 176 | 446Armor |
| Dynamic Punch | Fighting | Physical | Stun | 45 | 148 | 385Power |
| Dragon Breath | Dragon | Special | Cone | 33 | 117 | 328Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Fairy×2.56
- Ice×1.6
- Flying×1.6
- Psychic×1.6
- Dragon×1.6
Resists
- Fire×0.6
- Water×0.6
- Electric×0.6
- Grass×0.6
- Bug×0.6
- Rock×0.6
- Dark×0.6
Sprites by
Top_Kec. SpriteCollab, CC BY-NC 4.0.