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No. 0923 B
Pawmot

Pawmot

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Jumper
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 9,106/s (3,275 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 9,106/s (3,275 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 60 348 1,344Power
Karate Chop Fighting Physical Melee 74 480 1,316Power
Body Slam Normal Physical Melee 76 368 1,010Power
Electro Ball Electric Special Bounce 59 295 1,000Sprint
Thunderbolt Electric Special Chain 76 414 967Reflexes
Rolling Kick Fighting Physical Spin 74 327 950Sprint
Tackle Normal Physical Melee 59 326 894Vigor
Quick Attack Normal Physical Dash 89 370 880Sprint
Aura Sphere Fighting Special Projectile 30 193 845Reflexes
Hyper Beam Normal Special Charge 146 434 780Power
Rapid Spin Normal Physical Spin 60 266 773Sprint
Discharge Electric Special Aura 57 358 644Armor
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 37 211 535Armor
Vacuum Wave Fighting Special Shove 68 245 471Armor
Dynamic Punch Fighting Physical Stun 53 177 461Power
Thunder Wave Electric Special Stun 34 113 293Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Electric×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6
  • Steel×0.6
  • Flying×0.96

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.