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No. 0922 C
Pawmo

Pawmo

Region
Paldea · 9ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 8,268/s (2,974 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 8,268/s (2,974 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 54 312 1,207Power
Karate Chop Fighting Physical Melee 62 400 1,098Power
Electro Ball Electric Special Bounce 53 265 898Sprint
Thunderbolt Electric Special Chain 69 372 869Reflexes
Body Slam Normal Physical Melee 63 307 843Power
Rolling Kick Fighting Physical Spin 62 273 793Sprint
Aura Sphere Fighting Special Projectile 27 174 759Reflexes
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Hyper Beam Normal Special Charge 131 389 701Power
Rapid Spin Normal Physical Spin 50 222 645Sprint
Discharge Electric Special Aura 51 321 579Armor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Vacuum Wave Fighting Special Shove 61 220 423Armor
Dynamic Punch Fighting Physical Stun 45 148 385Power
Thunder Wave Electric Special Stun 31 101 263Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Electric×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6
  • Steel×0.6
  • Flying×0.96

Sprites by

ShyStarryRain. SpriteCollab, CC BY-NC 4.0.