- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 9,802/s (3,526 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 9,802/s (3,526 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 63 | 370 | 1,431Power |
| Electro Ball | Electric | Special | Bounce | 63 | 314 | 1,065Sprint |
| Thunderbolt | Electric | Special | Chain | 81 | 441 | 1,030Reflexes |
| Play Rough | Fairy | Physical | Melee | 71 | 362 | 994Power |
| Hyper Beam | Normal | Special | Charge | 156 | 462 | 831Power |
| Body Slam | Normal | Physical | Melee | 58 | 282 | 774Power |
| Dazzling Gleam | Fairy | Special | Aura | 64 | 386 | 695Synthesis |
| Discharge | Electric | Special | Aura | 61 | 381 | 686Armor |
| Tackle | Normal | Physical | Melee | 45 | 250 | 685Vigor |
| Quick Attack | Normal | Physical | Dash | 68 | 284 | 675Sprint |
| Rapid Spin | Normal | Physical | Spin | 46 | 204 | 593Sprint |
| Hyper Voice | Normal | Special | Nova | 51 | 227 | 592Reflexes |
| Fairy Wind | Fairy | Special | Nova | 44 | 201 | 539Power |
| Draining Kiss | Fairy | Special | Homing | 27 | 184 | 529Synthesis |
| Disarming Voice | Fairy | Special | Shove | 68 | 235 | 424Armor |
| Substitute | Normal | Physical | Turret | 29 | 162 | 410Armor |
| Thunder Wave | Electric | Special | Stun | 36 | 120 | 312Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Poison×1.6
- Ground×1.6
Resists
- Dragon×0.3
- Electric×0.6
- Fighting×0.6
- Flying×0.6
- Bug×0.6
- Dark×0.6
- Steel×0.96
Sprites by
baronessfaron, Inv3rse, rhys. SpriteCollab, CC BY-NC 4.0.