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No. 0703 C
Carbink

Carbink

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Shielder
  • Floats
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Play Rough → Spirit Break
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,313/s (2,631 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,313/s (2,631 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 33 217 949Power
Play Rough Fairy Physical Melee 67 344 945Power
Power Gem Rock Special Bounce 55 273 928Power
Ancient Power Rock Special Orbit 81 325 773Armor
Body Slam Normal Physical Melee 55 268 737Power
Hyper Beam Normal Special Charge 131 389 701Power
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Rock Slide Rock Physical Meteor 39 204 595Reflexes
Dazzling Gleam Fairy Special Aura 54 326 586Synthesis
Rapid Spin Normal Physical Spin 44 194 563Sprint
Hyper Voice Normal Special Nova 43 191 499Reflexes
Fairy Wind Fairy Special Nova 37 169 455Power
Draining Kiss Fairy Special Homing 23 155 446Synthesis
Substitute Normal Physical Turret 27 154 390Armor
Disarming Voice Fairy Special Shove 57 198 357Armor
Rock Tomb Rock Physical Stun 39 128 332Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Steel×2.56
  • Water×1.6
  • Grass×1.6
  • Ground×1.6

Resists

  • Dragon×0.3
  • Normal×0.6
  • Fire×0.6
  • Flying×0.6
  • Bug×0.6
  • Dark×0.6
  • Fighting×0.96
  • Poison×0.96

Sprites by

Caitemis, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.