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No. 0694 C
Helioptile

Helioptile

Region
Kalos · 6ª generation
Rarity
Common
Attack side
Special
As an enemy
Jumper
Recommended build C
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 8,864/s (3,189 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 8,864/s (3,189 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 57 335 1,294Power
Electro Ball Electric Special Bounce 57 284 963Sprint
Thunderbolt Electric Special Chain 74 399 932Reflexes
Hyper Beam Normal Special Charge 141 417 751Power
Body Slam Normal Physical Melee 52 252 691Power
Discharge Electric Special Aura 55 345 620Armor
Tackle Normal Physical Melee 40 223 611Vigor
Quick Attack Normal Physical Dash 61 253 602Sprint
Hyper Voice Normal Special Nova 46 205 535Reflexes
Rapid Spin Normal Physical Spin 41 182 529Sprint
Substitute Normal Physical Turret 25 145 366Armor
Thunder Wave Electric Special Stun 33 109 282Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×1.6
  • Ground×1.6

Resists

  • Ghost×0.3
  • Electric×0.6
  • Flying×0.6
  • Steel×0.6

Sprites by

Emmuffin, Leif. SpriteCollab, CC BY-NC 4.0.