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No. 0881 B
Arctozolt

Arctozolt

Region
Galar · 8ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 10,228/s (3,679 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 10,228/s (3,679 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 66 386 1,493Power
Electro Ball Electric Special Bounce 66 327 1,111Sprint
Thunderbolt Electric Special Chain 85 460 1,075Reflexes
Body Slam Normal Physical Melee 71 346 949Power
Hyper Beam Normal Special Charge 162 482 867Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Ice Beam Ice Special Beam 76 288 751Power
Rapid Spin Normal Physical Spin 57 250 726Sprint
Discharge Electric Special Aura 63 398 716Armor
Ice Shard Ice Physical Homing 35 238 685Reflexes
Hail Ice Special Meteor 49 224 633Reflexes
Hyper Voice Normal Special Nova 53 237 618Reflexes
Powder Snow Ice Special Aura 58 325 586Sprint
Substitute Normal Physical Turret 35 199 502Armor
Freeze-Dry Ice Special Stun 43 143 372Power
Thunder Wave Electric Special Stun 38 125 326Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Electric×0.6
  • Ice×0.6
  • Flying×0.6
  • Steel×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.