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No. 0882 B
Dracovish

Dracovish

Region
Galar · 8ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Beamer
Recommended build B
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,945/s (3,218 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,945/s (3,218 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 89 454 1,247Power
Water Gun Water Special Projectile 46 282 1,148Power
Outrage Dragon Physical Spin 92 380 1,060Vigor
Body Slam Normal Physical Melee 68 332 911Power
Dragon Rage Dragon Special Beam 103 388 892Power
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Hydro Pump Water Special Beam 73 276 718Power
Rapid Spin Normal Physical Spin 54 240 697Sprint
Whirlpool Water Special Vortex 58 246 594Synthesis
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Bubble Water Special Nova 27 137 380Sprint
Dragon Breath Dragon Special Cone 34 119 334Power
Bubble Beam Water Special Cone 31 110 309Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Water×0.36
  • Steel×0.6
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

baronessfaron, Emmuffin, JFain. SpriteCollab, CC BY-NC 4.0.