- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hydro Pump → Hydro Cannon
Group damage 7,766/s (2,794 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power
Group damage 7,766/s (2,794 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Ice Beam → Blizzard
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 49 | 298 | 1,212Power |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Hyper Beam | Normal | Special | Charge | 154 | 458 | 824Power |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Hydro Pump | Water | Special | Beam | 77 | 291 | 758Power |
| Ice Beam | Ice | Special | Beam | 73 | 273 | 713Power |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Ice Shard | Ice | Physical | Homing | 34 | 228 | 658Reflexes |
| Whirlpool | Water | Special | Vortex | 61 | 260 | 627Synthesis |
| Hail | Ice | Special | Meteor | 47 | 213 | 601Reflexes |
| Hyper Voice | Normal | Special | Nova | 51 | 225 | 587Reflexes |
| Powder Snow | Ice | Special | Aura | 55 | 309 | 556Sprint |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Bubble | Water | Special | Nova | 29 | 145 | 401Sprint |
| Freeze-Dry | Ice | Special | Stun | 41 | 136 | 354Power |
| Bubble Beam | Water | Special | Cone | 33 | 116 | 326Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Fighting×1.6
- Rock×1.6
Resists
- Ice×0.36
- Water×0.6
- Fire×0.96
- Steel×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.