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No. 0466 S
Electivire

Electivire

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Summoner
Recommended build S
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 12,478/s (4,489 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 12,478/s (4,489 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 81 471 1,821Power
Electro Ball Electric Special Bounce 80 399 1,356Sprint
Thunderbolt Electric Special Chain 104 561 1,311Reflexes
Body Slam Normal Physical Melee 79 382 1,048Power
Tackle Normal Physical Melee 61 338 927Vigor
Quick Attack Normal Physical Dash 92 384 914Sprint
Hyper Beam Normal Special Charge 165 490 881Power
Discharge Electric Special Aura 77 485 873Armor
Rapid Spin Normal Physical Spin 62 276 802Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Substitute Normal Physical Turret 39 219 555Armor
Thunder Wave Electric Special Stun 46 153 397Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6

Resists

  • Electric×0.6
  • Flying×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.