- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 10,028/s (3,607 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 10,028/s (3,607 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 203 | 732 | 1,659Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 85 | 423 | 1,436Power |
| Vine Whip | Grass | Physical | Melee | 91 | 573 | 1,223Power |
| Solar Beam | Grass | Special | Charge | 198 | 645 | 1,161Reflexes |
| Body Slam | Normal | Physical | Melee | 71 | 346 | 949Power |
| Hyper Beam | Normal | Special | Charge | 177 | 526 | 946Power |
| Energy Ball | Grass | Special | Homing | 48 | 326 | 939Synthesis |
| Grass Knot | Grass | Special | Aura | 86 | 480 | 863Vigor |
| Tackle | Normal | Physical | Melee | 55 | 306 | 840Vigor |
| Quick Attack | Normal | Physical | Dash | 83 | 348 | 828Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 87 | 352 | 792Reflexes |
| Rapid Spin | Normal | Physical | Spin | 57 | 250 | 726Sprint |
| Hyper Voice | Normal | Special | Nova | 58 | 258 | 674Reflexes |
| Substitute | Normal | Physical | Turret | 35 | 199 | 502Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.