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No. 0777 B
Togedemaru

Togedemaru

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Ranged
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,892/s (3,198 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,892/s (3,198 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 62 408 1,253Power
Thunder Shock Electric Special Projectile 51 296 1,145Power
Metal Claw Steel Physical Melee 64 366 1,004Power
Body Slam Normal Physical Melee 71 343 942Power
Gyro Ball Steel Physical Spin 68 301 873Armor
Electro Ball Electric Special Bounce 50 251 852Sprint
Tackle Normal Physical Melee 55 304 833Vigor
Mirror Shot Steel Special Bounce 49 243 825Power
Thunderbolt Electric Special Chain 65 353 824Reflexes
Quick Attack Normal Physical Dash 83 345 821Sprint
Rapid Spin Normal Physical Spin 56 248 720Sprint
Flash Cannon Steel Special Beam 71 266 693Armor
Hyper Beam Normal Special Charge 124 369 665Power
Discharge Electric Special Aura 49 305 549Armor
Substitute Normal Physical Turret 35 197 498Armor
Hyper Voice Normal Special Nova 41 181 473Reflexes
Thunder Wave Electric Special Stun 29 96 250Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6
  • Fighting×1.6

Resists

  • Poison×0.3
  • Flying×0.36
  • Steel×0.36
  • Normal×0.6
  • Electric×0.6
  • Grass×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.