- Start with this move Play Rough → Spirit Break
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 8,024/s (2,886 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Play Rough → Spirit Break Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 8,024/s (2,886 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Play Rough → Spirit Break
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Play Rough → Spirit Break
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Play Rough | Fairy | Physical | Melee | 83 | 426 | 1,169Power |
| Shadow Ball | Ghost | Special | Projectile | 47 | 277 | 1,069Reflexes |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Hex | Ghost | Special | Chain | 59 | 317 | 742Magnet |
| Lick | Ghost | Physical | Melee | 50 | 268 | 735Power |
| Shadow Sneak | Ghost | Physical | Homing | 37 | 252 | 726Reflexes |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Ominous Wind | Ghost | Special | Vortex | 61 | 259 | 601Magnet |
| Dazzling Gleam | Fairy | Special | Aura | 54 | 326 | 586Synthesis |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Fairy Wind | Fairy | Special | Nova | 37 | 169 | 455Power |
| Draining Kiss | Fairy | Special | Homing | 23 | 155 | 446Synthesis |
| Disarming Voice | Fairy | Special | Shove | 57 | 198 | 357Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ghost×1.6
- Steel×1.6
Resists
- Fighting×0.18
- Normal×0.3
- Dragon×0.3
- Bug×0.36
- Poison×0.96
- Dark×0.96
Sprites by
baronessfaron, G〜, JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.