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No. 0779 C
Bruxish

Bruxish

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Fan shooter
  • Floats
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 7,449/s (2,679 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 7,449/s (2,679 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 46 282 1,148Power
Body Slam Normal Physical Melee 73 354 972Power
Tackle Normal Physical Melee 56 313 860Vigor
Quick Attack Normal Physical Dash 85 356 847Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hydro Pump Water Special Beam 73 276 718Power
Confusion Psychic Special Projectile 24 158 691Reflexes
Psycho Cut Psychic Physical Boomerang 75 304 684Reflexes
Whirlpool Water Special Vortex 58 246 594Synthesis
Hyper Voice Normal Special Nova 48 213 556Reflexes
Psybeam Psychic Special Beam 75 259 549Power
Substitute Normal Physical Turret 36 203 514Armor
Mist Ball Psychic Special Homing 25 172 497Reflexes
Psychic Psychic Special Nova 45 178 446Magnet
Extrasensory Psychic Special Shove 63 225 406Armor
Bubble Water Special Nova 27 137 380Sprint
Bubble Beam Water Special Cone 31 110 309Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6

Sprites by

baronessfaron. SpriteCollab, CC BY-NC 4.0.