- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 7,449/s (2,679 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 7,449/s (2,679 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 46 | 282 | 1,148Power |
| Body Slam | Normal | Physical | Melee | 73 | 354 | 972Power |
| Tackle | Normal | Physical | Melee | 56 | 313 | 860Vigor |
| Quick Attack | Normal | Physical | Dash | 85 | 356 | 847Sprint |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| Rapid Spin | Normal | Physical | Spin | 58 | 256 | 744Sprint |
| Hydro Pump | Water | Special | Beam | 73 | 276 | 718Power |
| Confusion | Psychic | Special | Projectile | 24 | 158 | 691Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 75 | 304 | 684Reflexes |
| Whirlpool | Water | Special | Vortex | 58 | 246 | 594Synthesis |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Psybeam | Psychic | Special | Beam | 75 | 259 | 549Power |
| Substitute | Normal | Physical | Turret | 36 | 203 | 514Armor |
| Mist Ball | Psychic | Special | Homing | 25 | 172 | 497Reflexes |
| Psychic | Psychic | Special | Nova | 45 | 178 | 446Magnet |
| Extrasensory | Psychic | Special | Shove | 63 | 225 | 406Armor |
| Bubble | Water | Special | Nova | 27 | 137 | 380Sprint |
| Bubble Beam | Water | Special | Cone | 31 | 110 | 309Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Fighting×0.6
- Psychic×0.6
- Steel×0.6
Sprites by
baronessfaron. SpriteCollab, CC BY-NC 4.0.