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No. 0780 C
Drampa

Drampa

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,678/s (2,762 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,678/s (2,762 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Rage → Draco Meteor
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Dragon Breath → Dragon Pulse
  • Buff in group
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Rage Dragon Special Beam 137 517 1,189Power
Dragon Claw Dragon Physical Melee 76 390 1,070Power
Hyper Beam Normal Special Charge 195 578 1,040Power
Outrage Dragon Physical Spin 79 326 910Vigor
Body Slam Normal Physical Melee 59 285 782Power
Hyper Voice Normal Special Nova 64 284 741Reflexes
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Rapid Spin Normal Physical Spin 47 206 598Sprint
Dragon Breath Dragon Special Cone 45 159 446Power
Substitute Normal Physical Turret 29 164 414Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Fighting×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Ghost×0.3
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.