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No. 0776 C
Turtonator

Turtonator

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Special
As an enemy
Charger
Recommended build C
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,423/s (3,030 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,423/s (3,030 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 42 271 1,185Power
Dragon Claw Dragon Physical Melee 84 428 1,174Power
Outrage Dragon Physical Spin 86 358 998Vigor
Dragon Rage Dragon Special Beam 114 431 991Power
Fire Spin Fire Special Orbit 101 404 961Synthesis
Hyper Beam Normal Special Charge 162 482 867Power
Body Slam Normal Physical Melee 64 313 858Power
Tackle Normal Physical Melee 50 277 759Vigor
Quick Attack Normal Physical Dash 75 315 748Sprint
Flame Charge Fire Physical Dash 71 297 705Sprint
Rapid Spin Normal Physical Spin 51 226 656Sprint
Heat Wave Fire Special Nova 59 249 642Vigor
Hyper Voice Normal Special Nova 53 237 618Reflexes
Flame Wheel Fire Physical Trail 41 173 555Sprint
Substitute Normal Physical Turret 32 180 454Armor
Flamethrower Fire Special Cone 51 167 448Reflexes
Will-O-Wisp Fire Special Turret 26 149 429Reflexes
Dragon Breath Dragon Special Cone 38 133 371Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ground×1.6
  • Rock×1.6
  • Dragon×1.6

Resists

  • Fire×0.36
  • Grass×0.36
  • Electric×0.6
  • Bug×0.6
  • Steel×0.6
  • Water×0.96
  • Ice×0.96
  • Fairy×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.