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No. 0989 S
Sandy Shocks

Sandy Shocks

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Beamer
Recommended build S
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Thunderbolt → Zap Cannon

Group damage 11,677/s (4,200 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes

Group damage 11,677/s (4,200 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 76 441 1,704Power
Electro Ball Electric Special Bounce 75 374 1,269Sprint
Thunderbolt Electric Special Chain 97 525 1,227Reflexes
Magnitude Ground Physical Quake 162 522 1,222Power
Hyper Beam Normal Special Charge 185 550 990Power
Body Slam Normal Physical Melee 65 318 873Power
Discharge Electric Special Aura 72 454 817Armor
Tackle Normal Physical Melee 51 282 773Vigor
Quick Attack Normal Physical Dash 77 320 761Sprint
Bonemerang Ground Physical Boomerang 50 307 736Power
Spikes Ground Physical Mine 35 199 735Power
Sand Tomb Ground Physical Vortex 67 283 712Vigor
Hyper Voice Normal Special Nova 61 270 705Reflexes
Rapid Spin Normal Physical Spin 52 230 668Sprint
Bulldoze Ground Physical Aura 65 337 606Power
Mud Shot Ground Special Nova 34 181 511Power
Substitute Normal Physical Turret 32 183 462Armor
Thunder Wave Electric Special Stun 43 143 372Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Ground×1.6

Resists

  • Electric×0.18
  • Poison×0.6
  • Flying×0.6
  • Rock×0.6
  • Steel×0.6

Sprites by

Emmuffin, G〜, Soulja. SpriteCollab, CC BY-NC 4.0.