- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Thunderbolt → Zap Cannon
Group damage 11,677/s (4,200 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Thunderbolt → Zap Cannon Chain · evolves with Reflexes
Group damage 11,677/s (4,200 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 76 | 441 | 1,704Power |
| Electro Ball | Electric | Special | Bounce | 75 | 374 | 1,269Sprint |
| Thunderbolt | Electric | Special | Chain | 97 | 525 | 1,227Reflexes |
| Magnitude | Ground | Physical | Quake | 162 | 522 | 1,222Power |
| Hyper Beam | Normal | Special | Charge | 185 | 550 | 990Power |
| Body Slam | Normal | Physical | Melee | 65 | 318 | 873Power |
| Discharge | Electric | Special | Aura | 72 | 454 | 817Armor |
| Tackle | Normal | Physical | Melee | 51 | 282 | 773Vigor |
| Quick Attack | Normal | Physical | Dash | 77 | 320 | 761Sprint |
| Bonemerang | Ground | Physical | Boomerang | 50 | 307 | 736Power |
| Spikes | Ground | Physical | Mine | 35 | 199 | 735Power |
| Sand Tomb | Ground | Physical | Vortex | 67 | 283 | 712Vigor |
| Hyper Voice | Normal | Special | Nova | 61 | 270 | 705Reflexes |
| Rapid Spin | Normal | Physical | Spin | 52 | 230 | 668Sprint |
| Bulldoze | Ground | Physical | Aura | 65 | 337 | 606Power |
| Mud Shot | Ground | Special | Nova | 34 | 181 | 511Power |
| Substitute | Normal | Physical | Turret | 32 | 183 | 462Armor |
| Thunder Wave | Electric | Special | Stun | 43 | 143 | 372Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
- Ground×1.6
Resists
- Electric×0.18
- Poison×0.6
- Flying×0.6
- Rock×0.6
- Steel×0.6
Sprites by
Emmuffin, G〜, Soulja. SpriteCollab, CC BY-NC 4.0.