- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 9,859/s (3,546 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 9,859/s (3,546 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 80 | 519 | 1,424Power |
| Signal Beam | Bug | Special | Bounce | 66 | 330 | 1,120Power |
| Body Slam | Normal | Physical | Melee | 82 | 399 | 1,093Power |
| Rolling Kick | Fighting | Physical | Spin | 80 | 354 | 1,029Sprint |
| Tackle | Normal | Physical | Melee | 64 | 353 | 968Vigor |
| Quick Attack | Normal | Physical | Dash | 96 | 401 | 953Sprint |
| Aura Sphere | Fighting | Special | Projectile | 32 | 209 | 915Reflexes |
| U-turn | Bug | Physical | Dash | 87 | 366 | 868Synthesis |
| Hyper Beam | Normal | Special | Charge | 158 | 470 | 845Power |
| Rapid Spin | Normal | Physical | Spin | 65 | 288 | 836Sprint |
| Bug Bite | Bug | Physical | Melee | 53 | 302 | 828Power |
| String Shot | Bug | Physical | Mine | 33 | 192 | 709Reflexes |
| Bug Buzz | Bug | Special | Aura | 57 | 369 | 698Synthesis |
| Hyper Voice | Normal | Special | Nova | 52 | 231 | 602Reflexes |
| Substitute | Normal | Physical | Turret | 40 | 229 | 579Armor |
| Vacuum Wave | Fighting | Special | Shove | 74 | 265 | 510Armor |
| Dynamic Punch | Fighting | Physical | Stun | 58 | 192 | 499Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Flying×2.56
- Fire×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Grass×0.6
- Fighting×0.6
- Ground×0.6
- Bug×0.6
- Dark×0.6
- Rock×0.96
Sprites by
baronessfaron, Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.