Skip to content
PokéSurvivor Wiki
No. 0987 A
Flutter Mane

Flutter Mane

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,366/s (3,729 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,366/s (3,729 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 70 411 1,587Reflexes
Hex Ghost Special Chain 87 471 1,101Magnet
Hyper Beam Normal Special Charge 195 578 1,040Power
Play Rough Fairy Physical Melee 69 355 974Power
Ominous Wind Ghost Special Vortex 90 384 892Magnet
Dazzling Gleam Fairy Special Aura 80 483 870Synthesis
Body Slam Normal Physical Melee 57 277 759Power
Hyper Voice Normal Special Nova 64 284 741Reflexes
Fairy Wind Fairy Special Nova 55 251 676Power
Tackle Normal Physical Melee 44 245 672Vigor
Draining Kiss Fairy Special Homing 34 230 663Synthesis
Quick Attack Normal Physical Dash 67 279 662Sprint
Lick Ghost Physical Melee 41 223 612Power
Shadow Sneak Ghost Physical Homing 31 210 605Reflexes
Rapid Spin Normal Physical Spin 45 200 581Sprint
Disarming Voice Fairy Special Shove 85 295 530Armor
Substitute Normal Physical Turret 28 159 402Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ghost×1.6
  • Steel×1.6

Resists

  • Fighting×0.18
  • Normal×0.3
  • Dragon×0.3
  • Bug×0.36
  • Poison×0.96
  • Dark×0.96

Sprites by

baronessfaron, JuanmaSG. SpriteCollab, CC BY-NC 4.0.