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No. 0991 B
Iron Bundle

Iron Bundle

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Fan shooter
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon

Group damage 9,401/s (3,382 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power

Group damage 9,401/s (3,382 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 59 361 1,467Power
Hyper Beam Normal Special Charge 187 554 997Power
Hydro Pump Water Special Beam 93 352 918Power
Body Slam Normal Physical Melee 65 316 866Power
Ice Beam Ice Special Beam 88 331 863Power
Tackle Normal Physical Melee 50 279 766Vigor
Whirlpool Water Special Vortex 74 315 760Synthesis
Quick Attack Normal Physical Dash 76 317 755Sprint
Hail Ice Special Meteor 56 258 728Reflexes
Hyper Voice Normal Special Nova 61 272 710Reflexes
Powder Snow Ice Special Aura 67 374 674Sprint
Rapid Spin Normal Physical Spin 52 228 662Sprint
Ice Shard Ice Physical Homing 32 217 625Reflexes
Bubble Water Special Nova 35 175 486Sprint
Substitute Normal Physical Turret 32 181 458Armor
Freeze-Dry Ice Special Stun 50 165 428Power
Bubble Beam Water Special Cone 40 141 394Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Fighting×1.6
  • Rock×1.6

Resists

  • Ice×0.36
  • Water×0.6
  • Fire×0.96
  • Steel×0.96

Sprites by

JFain, ShyStarryRain, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.