- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 10,064/s (3,620 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 10,064/s (3,620 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 82 | 530 | 1,454Power |
| Thunder Shock | Electric | Special | Projectile | 54 | 312 | 1,207Power |
| Body Slam | Normal | Physical | Melee | 84 | 407 | 1,116Power |
| Rolling Kick | Fighting | Physical | Spin | 82 | 361 | 1,050Sprint |
| Tackle | Normal | Physical | Melee | 65 | 360 | 988Vigor |
| Quick Attack | Normal | Physical | Dash | 98 | 409 | 973Sprint |
| Electro Ball | Electric | Special | Bounce | 53 | 265 | 898Sprint |
| Thunderbolt | Electric | Special | Chain | 69 | 372 | 869Reflexes |
| Rapid Spin | Normal | Physical | Spin | 66 | 294 | 854Sprint |
| Aura Sphere | Fighting | Special | Projectile | 27 | 174 | 759Reflexes |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Substitute | Normal | Physical | Turret | 41 | 234 | 591Armor |
| Discharge | Electric | Special | Aura | 51 | 321 | 579Armor |
| Dynamic Punch | Fighting | Physical | Stun | 59 | 196 | 509Power |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Vacuum Wave | Fighting | Special | Shove | 61 | 220 | 423Armor |
| Thunder Wave | Electric | Special | Stun | 31 | 101 | 263Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Electric×0.6
- Bug×0.6
- Rock×0.6
- Dark×0.6
- Steel×0.6
- Flying×0.96
Sprites by
G〜, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.