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No. 0992 A
Iron Hands

Iron Hands

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Beamer
Recommended build A
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 10,064/s (3,620 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 10,064/s (3,620 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 82 530 1,454Power
Thunder Shock Electric Special Projectile 54 312 1,207Power
Body Slam Normal Physical Melee 84 407 1,116Power
Rolling Kick Fighting Physical Spin 82 361 1,050Sprint
Tackle Normal Physical Melee 65 360 988Vigor
Quick Attack Normal Physical Dash 98 409 973Sprint
Electro Ball Electric Special Bounce 53 265 898Sprint
Thunderbolt Electric Special Chain 69 372 869Reflexes
Rapid Spin Normal Physical Spin 66 294 854Sprint
Aura Sphere Fighting Special Projectile 27 174 759Reflexes
Hyper Beam Normal Special Charge 131 389 701Power
Substitute Normal Physical Turret 41 234 591Armor
Discharge Electric Special Aura 51 321 579Armor
Dynamic Punch Fighting Physical Stun 59 196 509Power
Hyper Voice Normal Special Nova 43 191 499Reflexes
Vacuum Wave Fighting Special Shove 61 220 423Armor
Thunder Wave Electric Special Stun 31 101 263Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Electric×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6
  • Steel×0.6
  • Flying×0.96

Sprites by

G〜, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.