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No. 0994 S
Iron Moth

Iron Moth

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Zoner
  • Floats
Recommended build S
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 10,612/s (3,817 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 10,612/s (3,817 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 51 332 1,452Power
Sludge Poison Special Projectile 42 272 1,188Power
Fire Spin Fire Special Orbit 123 495 1,177Synthesis
Hyper Beam Normal Special Charge 199 590 1,062Power
Acid Spray Poison Special Bounce 61 301 1,023Synthesis
Body Slam Normal Physical Melee 61 299 820Power
Heat Wave Fire Special Nova 72 305 786Vigor
Hyper Voice Normal Special Nova 65 290 756Reflexes
Tackle Normal Physical Melee 48 264 726Vigor
Poison Sting Poison Physical Projectile 25 166 725Sprint
Quick Attack Normal Physical Dash 72 301 715Sprint
Flame Charge Fire Physical Dash 68 284 674Sprint
Rapid Spin Normal Physical Spin 49 216 627Sprint
Flamethrower Fire Special Cone 62 205 549Reflexes
Flame Wheel Fire Physical Trail 39 166 530Sprint
Will-O-Wisp Fire Special Turret 32 182 526Reflexes
Toxic Poison Special Trail 37 141 450Synthesis
Substitute Normal Physical Turret 30 172 434Armor
Toxic Spikes Poison Physical Mine 20 113 418Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Water×1.6
  • Psychic×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Fairy×0.36
  • Fire×0.6
  • Ice×0.6
  • Fighting×0.6
  • Poison×0.6
  • Steel×0.6

Sprites by

Emmuffin, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.