- Start with this move Thunder Shock → Thunder
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Electro Ball → Spark
- Bond 3: add to the group Mirror Shot → Steel Beam
Group damage 12,109/s (4,356 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Thunder Shock → Thunder Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
- Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
Group damage 12,109/s (4,356 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 78 | 457 | 1,767Power |
| Electro Ball | Electric | Special | Bounce | 78 | 387 | 1,315Sprint |
| Mirror Shot | Steel | Special | Bounce | 75 | 375 | 1,274Power |
| Thunderbolt | Electric | Special | Chain | 100 | 544 | 1,272Reflexes |
| Meteor Mash | Steel | Physical | Meteor | 54 | 355 | 1,092Power |
| Flash Cannon | Steel | Special | Beam | 109 | 410 | 1,070Armor |
| Hyper Beam | Normal | Special | Charge | 192 | 570 | 1,026Power |
| Metal Claw | Steel | Physical | Melee | 56 | 319 | 874Power |
| Discharge | Electric | Special | Aura | 75 | 471 | 847Armor |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Gyro Ball | Steel | Physical | Spin | 59 | 262 | 760Armor |
| Hyper Voice | Normal | Special | Nova | 63 | 280 | 731Reflexes |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Thunder Wave | Electric | Special | Stun | 45 | 148 | 385Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Fire×1.6
- Fighting×1.6
Resists
- Poison×0.3
- Flying×0.36
- Steel×0.36
- Normal×0.6
- Electric×0.6
- Grass×0.6
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
Sprites by
Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.