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No. 0462 A
Magnezone

Magnezone

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Special
As an enemy
Summoner
  • Floats
Recommended build A
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Electro Ball → Spark
  4. Bond 3: add to the group Mirror Shot → Steel Beam

Group damage 12,109/s (4,356 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Electro Ball → Spark Bounce · evolves with Sprint
  4. Bond 3: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power

Group damage 12,109/s (4,356 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 78 457 1,767Power
Electro Ball Electric Special Bounce 78 387 1,315Sprint
Mirror Shot Steel Special Bounce 75 375 1,274Power
Thunderbolt Electric Special Chain 100 544 1,272Reflexes
Meteor Mash Steel Physical Meteor 54 355 1,092Power
Flash Cannon Steel Special Beam 109 410 1,070Armor
Hyper Beam Normal Special Charge 192 570 1,026Power
Metal Claw Steel Physical Melee 56 319 874Power
Discharge Electric Special Aura 75 471 847Armor
Body Slam Normal Physical Melee 61 299 820Power
Gyro Ball Steel Physical Spin 59 262 760Armor
Hyper Voice Normal Special Nova 63 280 731Reflexes
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Rapid Spin Normal Physical Spin 49 216 627Sprint
Substitute Normal Physical Turret 30 172 434Armor
Thunder Wave Electric Special Stun 45 148 385Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6
  • Fighting×1.6

Resists

  • Poison×0.3
  • Flying×0.36
  • Steel×0.36
  • Normal×0.6
  • Electric×0.6
  • Grass×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6

Sprites by

Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.