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No. 0461 B
Weavile

Weavile

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Night Slash → Darkest Lariat

Group damage 8,411/s (3,025 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint

Group damage 8,411/s (3,025 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 77 376 1,033Power
Bite Dark Physical Melee 64 374 1,027Power
Night Slash Dark Physical Spin 75 333 966Sprint
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
Sucker Punch Dark Physical Homing 43 289 833Power
Rapid Spin Normal Physical Spin 61 272 790Sprint
Ice Shard Ice Physical Homing 38 259 745Reflexes
Hyper Beam Normal Special Charge 129 381 686Power
Dark Pulse Dark Special Nova 55 231 595Sprint
Ice Beam Ice Special Beam 60 228 594Power
Night Shade Dark Special Aura 53 319 574Synthesis
Substitute Normal Physical Turret 38 216 547Armor
Hail Ice Special Meteor 39 178 501Reflexes
Hyper Voice Normal Special Nova 42 187 489Reflexes
Powder Snow Ice Special Aura 46 258 464Sprint
Freeze-Dry Ice Special Stun 34 113 295Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Fire×1.6
  • Bug×1.6
  • Rock×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.