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No. 0460 C
Abomasnow

Abomasnow

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,515/s (3,063 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,515/s (3,063 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 156 563 1,277Synthesis
Seed Bomb Grass Physical Bounce 69 341 1,158Power
Vine Whip Grass Physical Melee 74 462 986Power
Body Slam Normal Physical Melee 69 335 919Power
Solar Beam Grass Special Charge 152 497 894Reflexes
Hyper Beam Normal Special Charge 164 486 874Power
Tackle Normal Physical Melee 53 296 813Vigor
Quick Attack Normal Physical Dash 81 337 801Sprint
Ice Beam Ice Special Beam 77 290 757Power
Energy Ball Grass Special Homing 37 251 723Synthesis
Rapid Spin Normal Physical Spin 55 242 703Sprint
Grass Knot Grass Special Aura 66 369 664Vigor
Ice Shard Ice Physical Homing 34 230 663Reflexes
Razor Leaf Grass Physical Boomerang 70 284 639Reflexes
Hail Ice Special Meteor 49 226 638Reflexes
Hyper Voice Normal Special Nova 54 238 623Reflexes
Powder Snow Ice Special Aura 59 328 591Sprint
Substitute Normal Physical Turret 34 192 486Armor
Freeze-Dry Ice Special Stun 44 144 375Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Fighting×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Ice×0.96

Sprites by

CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.