- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 7,319/s (2,633 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 7,319/s (2,633 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Ice Beam → Blizzard
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 134 | 484 | 1,098Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 59 | 293 | 995Power |
| Vine Whip | Grass | Physical | Melee | 63 | 397 | 848Power |
| Body Slam | Normal | Physical | Melee | 59 | 288 | 790Power |
| Solar Beam | Grass | Special | Charge | 131 | 427 | 768Reflexes |
| Hyper Beam | Normal | Special | Charge | 141 | 417 | 751Power |
| Tackle | Normal | Physical | Melee | 46 | 255 | 699Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 290 | 688Sprint |
| Ice Beam | Ice | Special | Beam | 66 | 249 | 651Power |
| Energy Ball | Grass | Special | Homing | 32 | 216 | 621Synthesis |
| Rapid Spin | Normal | Physical | Spin | 47 | 208 | 604Sprint |
| Grass Knot | Grass | Special | Aura | 57 | 317 | 571Vigor |
| Ice Shard | Ice | Physical | Homing | 29 | 198 | 570Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 60 | 244 | 549Reflexes |
| Hail | Ice | Special | Meteor | 42 | 194 | 548Reflexes |
| Hyper Voice | Normal | Special | Nova | 46 | 205 | 535Reflexes |
| Powder Snow | Ice | Special | Aura | 51 | 282 | 508Sprint |
| Substitute | Normal | Physical | Turret | 29 | 165 | 418Armor |
| Freeze-Dry | Ice | Special | Stun | 37 | 124 | 323Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Fighting×1.6
- Poison×1.6
- Flying×1.6
- Bug×1.6
- Rock×1.6
- Steel×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Ice×0.96
Sprites by
CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.