Skip to content
PokéSurvivor Wiki
No. 0459 D
Snover

Snover

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,319/s (2,633 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,319/s (2,633 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 134 484 1,098Synthesis
Seed Bomb Grass Physical Bounce 59 293 995Power
Vine Whip Grass Physical Melee 63 397 848Power
Body Slam Normal Physical Melee 59 288 790Power
Solar Beam Grass Special Charge 131 427 768Reflexes
Hyper Beam Normal Special Charge 141 417 751Power
Tackle Normal Physical Melee 46 255 699Vigor
Quick Attack Normal Physical Dash 69 290 688Sprint
Ice Beam Ice Special Beam 66 249 651Power
Energy Ball Grass Special Homing 32 216 621Synthesis
Rapid Spin Normal Physical Spin 47 208 604Sprint
Grass Knot Grass Special Aura 57 317 571Vigor
Ice Shard Ice Physical Homing 29 198 570Reflexes
Razor Leaf Grass Physical Boomerang 60 244 549Reflexes
Hail Ice Special Meteor 42 194 548Reflexes
Hyper Voice Normal Special Nova 46 205 535Reflexes
Powder Snow Ice Special Aura 51 282 508Sprint
Substitute Normal Physical Turret 29 165 418Armor
Freeze-Dry Ice Special Stun 37 124 323Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Fighting×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Ice×0.96

Sprites by

CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.