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No. 0458 D
Mantyke

Mantyke

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,568/s (2,723 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,568/s (2,723 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 44 269 1,095Power
Gust Flying Special Orbit 93 371 883Sprint
Hyper Beam Normal Special Charge 139 413 744Power
Hydro Pump Water Special Beam 70 263 685Power
Wing Attack Flying Physical Melee 48 252 665Power
Body Slam Normal Physical Melee 46 224 615Power
Whirlpool Water Special Vortex 55 235 567Synthesis
Tackle Normal Physical Melee 36 198 544Vigor
Quick Attack Normal Physical Dash 54 226 536Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Aerial Ace Flying Physical Dash 57 218 517Sprint
Rapid Spin Normal Physical Spin 37 162 471Sprint
Air Slash Flying Special Homing 29 148 390Reflexes
Whirlwind Flying Special Shove 61 206 370Sprint
Bubble Water Special Nova 26 131 362Sprint
Substitute Normal Physical Turret 23 129 326Armor
Bubble Beam Water Special Cone 30 105 294Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×2.56
  • Rock×1.6

Resists

  • Ground×0.3
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.