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No. 0479 A
Rotom

Rotom

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build A
  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Shadow Ball → Phantom Force
  4. Bond 3: add to the group Electro Ball → Spark

Group damage 11,098/s (3,992 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Thunder Shock → Thunder Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  4. Bond 3: add to the group Electro Ball → Spark Bounce · evolves with Sprint

Group damage 11,098/s (3,992 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Thunder Shock → Thunder
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Shadow Ball → Phantom Force
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 67 393 1,518Power
Shadow Ball Ghost Special Projectile 60 348 1,344Reflexes
Electro Ball Electric Special Bounce 67 333 1,130Sprint
Thunderbolt Electric Special Chain 86 468 1,093Reflexes
Hex Ghost Special Chain 74 399 933Magnet
Hyper Beam Normal Special Charge 165 490 881Power
Ominous Wind Ghost Special Vortex 77 325 755Magnet
Body Slam Normal Physical Melee 55 268 737Power
Discharge Electric Special Aura 65 404 728Armor
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Lick Ghost Physical Melee 40 217 594Power
Shadow Sneak Ghost Physical Homing 30 204 587Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Substitute Normal Physical Turret 27 154 390Armor
Thunder Wave Electric Special Stun 38 127 331Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Electric×0.6
  • Poison×0.6
  • Flying×0.6
  • Bug×0.6
  • Steel×0.6

Sprites by

Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.