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No. 0478 C
Froslass

Froslass

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Ranged
Recommended build C
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,206/s (2,952 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,206/s (2,952 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 56 325 1,256Reflexes
Hex Ghost Special Chain 69 373 872Magnet
Body Slam Normal Physical Melee 65 316 866Power
Hyper Beam Normal Special Charge 154 458 824Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Ice Beam Ice Special Beam 73 273 713Power
Ominous Wind Ghost Special Vortex 72 304 706Magnet
Lick Ghost Physical Melee 47 254 698Power
Shadow Sneak Ghost Physical Homing 35 240 690Reflexes
Rapid Spin Normal Physical Spin 52 228 662Sprint
Ice Shard Ice Physical Homing 32 217 625Reflexes
Hail Ice Special Meteor 47 213 601Reflexes
Hyper Voice Normal Special Nova 51 225 587Reflexes
Powder Snow Ice Special Aura 55 309 556Sprint
Substitute Normal Physical Turret 32 181 458Armor
Freeze-Dry Ice Special Stun 41 136 354Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6
  • Steel×1.6

Resists

  • Normal×0.3
  • Fighting×0.48
  • Ice×0.6
  • Poison×0.6
  • Bug×0.6

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.