Skip to content
PokéSurvivor Wiki
No. 0644 S
Zekrom

Zekrom

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 11,331/s (4,076 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 11,331/s (4,076 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Thunder Shock Electric Special Projectile 75 438 1,692Power
Dragon Claw Dragon Physical Melee 112 576 1,579Power
Outrage Dragon Physical Spin 116 482 1,343Vigor
Electro Ball Electric Special Bounce 75 371 1,259Sprint
Thunderbolt Electric Special Chain 96 521 1,218Reflexes
Body Slam Normal Physical Melee 86 421 1,154Power
Dragon Rage Dragon Special Beam 129 488 1,123Power
Tackle Normal Physical Melee 67 372 1,021Vigor
Quick Attack Normal Physical Dash 101 423 1,006Sprint
Hyper Beam Normal Special Charge 184 546 983Power
Rapid Spin Normal Physical Spin 69 304 883Sprint
Discharge Electric Special Aura 72 451 811Armor
Hyper Voice Normal Special Nova 60 268 700Reflexes
Substitute Normal Physical Turret 43 242 611Armor
Dragon Breath Dragon Special Cone 43 150 421Power
Thunder Wave Electric Special Stun 43 142 369Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ground×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Electric×0.36
  • Fire×0.6
  • Water×0.6
  • Grass×0.6
  • Flying×0.6
  • Steel×0.6

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.