- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 11,331/s (4,076 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 11,331/s (4,076 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Thunder Shock | Electric | Special | Projectile | 75 | 438 | 1,692Power |
| Dragon Claw | Dragon | Physical | Melee | 112 | 576 | 1,579Power |
| Outrage | Dragon | Physical | Spin | 116 | 482 | 1,343Vigor |
| Electro Ball | Electric | Special | Bounce | 75 | 371 | 1,259Sprint |
| Thunderbolt | Electric | Special | Chain | 96 | 521 | 1,218Reflexes |
| Body Slam | Normal | Physical | Melee | 86 | 421 | 1,154Power |
| Dragon Rage | Dragon | Special | Beam | 129 | 488 | 1,123Power |
| Tackle | Normal | Physical | Melee | 67 | 372 | 1,021Vigor |
| Quick Attack | Normal | Physical | Dash | 101 | 423 | 1,006Sprint |
| Hyper Beam | Normal | Special | Charge | 184 | 546 | 983Power |
| Rapid Spin | Normal | Physical | Spin | 69 | 304 | 883Sprint |
| Discharge | Electric | Special | Aura | 72 | 451 | 811Armor |
| Hyper Voice | Normal | Special | Nova | 60 | 268 | 700Reflexes |
| Substitute | Normal | Physical | Turret | 43 | 242 | 611Armor |
| Dragon Breath | Dragon | Special | Cone | 43 | 150 | 421Power |
| Thunder Wave | Electric | Special | Stun | 43 | 142 | 369Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×1.6
- Ground×1.6
- Dragon×1.6
- Fairy×1.6
Resists
- Electric×0.36
- Fire×0.6
- Water×0.6
- Grass×0.6
- Flying×0.6
- Steel×0.6
Sprites by
Top_Kec. SpriteCollab, CC BY-NC 4.0.