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No. 0643 A
Reshiram

Reshiram

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Gacha featured
Recommended build A
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 11,047/s (3,974 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 11,047/s (3,974 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 53 343 1,501Power
Dragon Claw Dragon Physical Melee 101 515 1,413Power
Dragon Rage Dragon Special Beam 145 546 1,256Power
Fire Spin Fire Special Orbit 128 511 1,217Synthesis
Outrage Dragon Physical Spin 104 431 1,201Vigor
Hyper Beam Normal Special Charge 206 610 1,098Power
Body Slam Normal Physical Melee 77 376 1,033Power
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
Flame Charge Fire Physical Dash 86 358 849Sprint
Heat Wave Fire Special Nova 75 316 813Vigor
Rapid Spin Normal Physical Spin 61 272 790Sprint
Hyper Voice Normal Special Nova 67 300 782Reflexes
Flame Wheel Fire Physical Trail 50 209 668Sprint
Flamethrower Fire Special Cone 65 212 567Reflexes
Substitute Normal Physical Turret 38 216 547Armor
Will-O-Wisp Fire Special Turret 33 188 544Reflexes
Dragon Breath Dragon Special Cone 48 168 470Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ground×1.6
  • Rock×1.6
  • Dragon×1.6

Resists

  • Fire×0.36
  • Grass×0.36
  • Electric×0.6
  • Bug×0.6
  • Steel×0.6
  • Water×0.96
  • Ice×0.96
  • Fairy×0.96

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.