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No. 0365 C
Walrein

Walrein

Region
Hoenn · 3ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon

Group damage 8,311/s (2,990 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power

Group damage 8,311/s (2,990 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 319 1,297Power
Hyper Beam Normal Special Charge 165 490 881Power
Body Slam Normal Physical Melee 65 316 866Power
Hydro Pump Water Special Beam 83 311 811Power
Tackle Normal Physical Melee 50 279 766Vigor
Ice Beam Ice Special Beam 78 293 763Power
Quick Attack Normal Physical Dash 76 317 755Sprint
Whirlpool Water Special Vortex 66 278 671Synthesis
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hail Ice Special Meteor 50 228 643Reflexes
Hyper Voice Normal Special Nova 54 240 628Reflexes
Ice Shard Ice Physical Homing 32 217 625Reflexes
Powder Snow Ice Special Aura 59 331 595Sprint
Substitute Normal Physical Turret 32 181 458Armor
Bubble Water Special Nova 31 155 429Sprint
Freeze-Dry Ice Special Stun 44 146 379Power
Bubble Beam Water Special Cone 36 125 349Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Fighting×1.6
  • Rock×1.6

Resists

  • Ice×0.36
  • Water×0.6
  • Fire×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.